The session was closed.
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#include <B2BITS_SessionEvent.h>
◆ LogoutEvent()
Engine::LogoutEvent::LogoutEvent |
( |
FIXMessage const * | pLogoutMsg, |
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const std::string & | reason ) |
◆ what()
virtual const std::string * Engine::LogoutEvent::what |
( |
| ) |
const |
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virtual |
◆ m_pLogoutMsg
const FIXMessage* Engine::LogoutEvent::m_pLogoutMsg |
The received Logout message.
- Warning
- not NULL only if the session was closed by the remote side.
◆ reconnectFlag_
bool Engine::LogoutEvent::reconnectFlag_ |
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mutable |
Should be set to true to re-connect the session.
Moving will be performed in the parallel thread.
- Warning
- User should not set this flag to true at the application stop. Otherwise it will cause infinite loop.